This website is just a personal website for myself (Mithan). It has a collection of links for useful information for myself, some of which may be useful for other people. Feel free to explore it if you want. To contact me, you can email me at mithan@gmail.com
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If you wish to join us, fire a /tell to either Ravor, Rav or myself (Mithan, Mith). Currently, Argantes and Hubrex are also playing in the same guild and we are having fun.
WoW Information Links:
Death Knight Info:
Elitist Jerks DK Forum
Elitist Jerks 4.0.3 Unholy Thread
Elitist Jerks 4.0.3 Tanking
Lichborne: Death knight talents, specs and rotations for patch 4.0.1
Skeleton Jack
MMO Champion DK
Forum
Gems
WoW Wikki:
DK Macros
Arena Junkies: DK
Macros
Archeology:
Mitarn's Archeology Guide and Maps
Bosses:
http://www.bktemp.com/
Misc:
Warcraft Realms
Tanking:
Tankspot
Pwnwear: DK Tank
Raid Icons:
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Leveling:
New Cataclysm Leveling Map (Click to expand)

Crowd Controls:
* Mage - Polymorph (beasts, critters and humanoids only)
* Hunter - Freezing Trap (most types of mob, requires good skill to chain trap),
Wyvern Sting (talent ability)
* Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction
(Pet ability, Humanoids only)
* Priest - Shackle Undead (undead only)
* Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor
since Patch 3.0.2)
* Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only)
* Shaman - Hex WotLK (humanoids and beasts only)
These Secondary CC Abilities can control a mob for some time, but either break
easily, need frequent reapplication or have other restrictions which make their
continued use impractical, and therefore cannot be generally used to take a mob
out of combat indefinitely:
* Death Knight - Chains of Ice
* Druid - Cyclone, Soothe Animal, and some stuns
* Hunter - Pet's stun and various root/slow/stun shots
* Mage - Frost Nova and other frost spells
* Paladin - Turn Evil (undead and demons only), some stuns
* Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe
* Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin
rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock
tactics
* Warlock - Fear
* Warrior - various stuns
Cataclysm Professions:
http://www.wow-professions.com/
http://wow.crafterstome.com/recipes.html
DK Stats:
Unholy:
Hit (until cap) > Strength > Haste > Crit > Expertise > Mastery > Agility >
Spell Hit
Hit Cap for 2h: 246 (9%)
Expertise Cap: 26 (6.5%)
Stat Weighing:
| Stat | Lvl 80 2h |
| Agility | 1.04 |
| Mastery | 1.41 |
| Expertise | 1.68 |
| Crit | 2.19 |
| Haste | 4.28 |
| Strength | 4.47 |
| Hit | 5.83 (until capped at 246) |
| Weapon DPS | 7.06 |
| Wpn Spd | 27.06 |
Does the piece already have haste?
- If yes, then reforge any excess hit into haste, if it’s not already on the piece as well, and to crit if haste is.
- If no, then reforge any expertise, mastery, and then crit – in that order – until you reach the hit cap.
Does the piece already have crit?
- If yes, then go to the next question.
- If no, then reforge any excess hit, expertise, mastery, and then crit – in that order – into as much haste as possible.
*Secondary stats mean ratings (and Spirit, not that we care about that).
- If yes, and it also has haste/hit (as it should following the previous two questions, then there’s no need to touch it.
- If no, and it already has haste/hit (as it should following the previous two questions) and another stat, then reforge the extra stat into crit.
Blood/Tanking:
Parry and dodge have the same rating and diminish at the same pace.
They're equal now.
Reforge for Mastery, unless you need to reforge for hit/expertise (threat).